    Tester: Jon A. Christopher (JAC)
    	SGI-Motif 1.2.4
    	SGI-LessTif 0.85.2

    test1: FAIL
    test2: PASS (except as noted for test1)
    test3: GEOMETRY (except as noted for test1, but see test 6)
    test4: PASS (except as noted for test1)
    test5: PASS (except as noted for test1)
    test6: PASS (except as noted for test1)
    test7: PASS
    test8: ERROR
    test9: FAIL (visual defect only)
    test10: FAIL

    ======================================================================
    test1:
    JAC Jun 23 1998

    PushB-activated message box test, with a secondary message box.

    As noted in mainw/SUMMARY, arming one of the buttons in a message box
    should highlight that button, even if you disarm without activating
    (i.e. release outside of button).  This doesn't happen in lesstif.

    In in PushBG.c there's a comment:

        /* rws 17 Mar 1998
           When the ArmAndActivate action is called focus does not go to the
           button that was armed.  This means that either ArmAndActivate does
           not call Arm or this should not be here.  Same goes with the
           ActiveChild bit at the end of Arm.
        XmProcessTraversal(w, XmTRAVERSE_CURRENT);
        */

    Re-activating the commented out code (uncommenting?) fixes this problem,
    but probably breaks ArmAndActivate.  I guess we need to think harder about
    this.

    Motif:  press Button1, press "ok".  Even tho' the provious dialog says
    that the next dialog will be opened to the lower right of the first, it's
    actually positioned at 0,0.

    Lesstif: press button1, press "ok".  The secondary dialog is opened over
    the center (roughly) of button1.
    ======================================================================
    test2:
    JAC Jun 23 1998

    Simple push button-activated question MB.

    No differences, other than noted above

    ======================================================================
    test3:
    JAC Jun 23 1998

    Many MB's in a single window.

    Layout is really FUBAR in lesstif.  In motif it's only partly FUBAR.

    ======================================================================
    test4:
    JAC Jun 23 1998

    Menu-activated Question dialog.
    No differences

    ======================================================================
    test5:
    JAC Jun 23 1998

    Mult-charset, PushB activated question dialog.
    No differences

    ======================================================================
    test6:
    JAC Jun 23 1998

    Version of test3 with sane geometry.
    No differences.

    ======================================================================
    test7:
    JAC Jun 23 1998

    Test of templatedialog with MenuBar.
    No differences (test 1 caveat doesn't apply, b/c there's only one button
    here).

    ======================================================================
    test8:
    JAC Jun 23 1998

    I wrote this test, but again, I don't remember what it was supposed to be
    testing!  At one time or another, there've been problems with the form in
    this test and the menubar.

    Currently, the lesstif version of this test aborts with an X protocol
    error, but not the motif version.

    ======================================================================
    test9:
    JAC Jun 23 1998

    This test was written to demonstrate some problems with the redraw code
    for message boxes.  In particular, if you change the size of a label,
    forcing the message box to increase in size, you sometimes get spurious
    shadows in the larger dialog.

    ======================================================================
    test10:
    JAC Jul 1 1998

    This test was written to demonstrate an apparent internal difference in
    lesstif and motif's handling of callbacks in messageboxes.  Here's a case
    where even thought I'm not intentionally messing around with internals the
    differences in implementation are important.

    Activate the button and then activate one of the responses in the dialog.
    This is best demonstrated by pressing the space bar to activate the
    buttons (it's supposed to be return, but that's another issue entirely.)
    Under OSF/Motif, the dialog goes away after the one of its buttons has
    been pushed.  Under Lesstif, you need another event (mouse movement or
    keypress) to cause the dialog to go away, because we're still traped in
    the private event loop in GXDialog.

    Note that the lesstif and motif behaviors are identical if we don't set
    autoUnmanage to true.

    This test also has some spurious shadows in the pixmap that come from the
    way it's resized when it's being created, similar to those in test9 above.

    ======================================================================

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