QWMatrix(3qt)

NAME
QWMatrix - 2D transformations of a coordinate system

SYNOPSIS

#include <qwmatrix.h>

  Public Members
QWMatrix ()
QWMatrix ( double m11, double m12, double m21, double m22, double dx, double dy )
void setMatrix ( double m11, double m12, double m21, double m22, double dx, double dy )
double m11 () const
double m12 () const
double m21 () const
double m22 () const
double dx () const
double dy () const
void map ( int x, int y, int * tx, int * ty ) const
void map ( double x, double y, double * tx, double * ty ) const
QPoint map ( const QPoint & ) const
QRect map ( const QRect & ) const
QPointArray map ( const QPointArray & ) const
void reset ()
QWMatrix& translate ( double dx, double dy )
QWMatrix& scale ( double sx, double sy )
QWMatrix& shear ( double sh, double sv )
QWMatrix& rotate ( double a )
QWMatrix invert ( bool * = 0 ) const
bool operator== ( const QWMatrix & ) const
bool operator!= ( const QWMatrix & ) const
QWMatrix& operator*= ( const QWMatrix & )

RELATED FUNCTION DOCUMENTATION
(Note that these are not member functions.)
QWMatrix operator* (const QWMatrix & m1, const QWMatrix & m2)
QDataStream & operator<< (QDataStream & s, const QWMatrix & m)
QDataStream & operator>> (QDataStream & s, QWMatrix & m)

DESCRIPTION
The QWMatrix class specifies 2D transformations of a coordinate system.

The standard coordinate system of a paint device has the origin located at the top left position. X values increase to the right, and Y values increase downwards.

This coordinate system is default for the QPainter, which renders graphics in a paint device. A user-defined coordinate system can be specified by setting a QWMatrix for the painter.

Example:

    MyWidget::paintEvent( QPaintEvent * )
    {
      QPainter p;                       // our painter
      QWMatrix m;                       // our transformation matrix
      m.rotate( 22.5 );                 // rotated coordinate system
      p.begin( this );                  // start painting
      p.setWorldMatrix( m );            // use rotated coordinate system
      p.drawText( 30,20, "detator" );   // draw rotated text at 30,20
      p.end();                          // painting done
    }

A matrix specifies how to translate, scale, shear or rotate the graphics, and the actual transformation is performed by the drawing routines in QPainter and by QPixmap::xForm().

The QWMatrix class contains a 3*3 matrix of the form:

    m11  m12  0
    m21  m22  0
    dx   dy   1

A matrix transforms a point in the plane to another point:

    x' = m11*x + m21*y + dx
    y' = m22*y + m12*x + dy

The point (x,y) is the original point, and (x',y') is the transformed point. (x',y') can be transformed back to (x,y) by performing the same operation on the inverted matrix.

The elements dx and dy specify horisontal and vertical translation. The elements m11 and m22 specify horisontal and vertical scaling. The elements m12 and m21 specify horisontal and vertical shearing.

The identity matrix has m11 and m22 set to 1, all others set to 0. This matrix maps a point to itself.

Translation is the simplest transformation. Setting dx and dy will move the coordinate system dx units along the X axis and dy units along the Y axis.

Scaling can be done by setting m11 and m22. For example, setting m11 to 2 and m22 to 1.5 will double the height and increase the width by 50%.

Shearing is controlled by m12 and m21. Setting these elements to values different from zero will twist the coordinate system.

Rotation is achieved by carefully setting both the shearing factors and the scaling factors. The QWMatrix has a function that sets rotation directly.

QWMatrix lets you combine transformations like this:

    QWMatrix m;                                 // identity matrix
    m.translate(10, -20);                       // first translate (10,-20)
    m.rotate(25);                               // then rotate 25 degrees
    m.scale(1.2, 0.7);                          // finally scale it

The same example, but using basic matrix operations:

    double a    = pi/180 * 25;                  // convert 25 to radians
    double sina = sin(a);
    double cosa = cos(a);
    QWMatrix m1(0, 0, 0, 0, 10, -20);           // translation matrix
    QWMatrix m2( cosa, sina,                    // rotation matrix
                -sina, cosa, 0, 0 );
    QWMatrix m3(1.2, 0, 0, 0.7, 0, 0);          // scaling matrix
    QWMatrix m;
    m = m3 * m2 * m1;                           // combine all transformations

QPainter has functions that translate, scale, shear and rotate the coordinate system without using a QWMatrix. These functions are very convenient, however, if you want to perform more than a single transform operation, it is more efficient to build a QWMatrix and call QPainter::setWorldMatrix().

See also QPainter::setWorldMatrix() and QPixmap::xForm().

Examples: qtimage/qtimage.cpp xform/xform.cpp drawdemo/drawdemo.cpp qmag/qmag.cpp desktop/desktop.cpp movies/main.cpp

MEMBER FUNCTION DOCUMENTATION

QWMatrix::QWMatrix ()
Constructs an identity matrix. All elements are set to zero, except m11 and m22 (scaling) which are set to 1.

QWMatrix::QWMatrix ( double m11, double m12, double m21, double m22, double dx, double dy )
Constructs a matrix with the specified elements.

double QWMatrix::dx () const
Returns the horizontal translation.

double QWMatrix::dy () const
Returns the vertical translation.

QWMatrix QWMatrix::invert ( bool * invertible = 0 ) const
Returns the inverted matrix.

If the matrix is singular (not invertible), then the identity matrix is returned.

If *invertible is not null, then the value of *invertible will be set to TRUE or FALSE to tell if the matrix is invertible or not.

double QWMatrix::m11 () const
Returns the X scaling factor.

double QWMatrix::m12 () const
Returns the vertical shearing factor.

double QWMatrix::m21 () const
Returns the horizontal shearing factor.

double QWMatrix::m22 () const
Returns the Y scaling factor.

QPoint QWMatrix::map ( const QPoint & p ) const
Returns the transformed p.

QPointArray QWMatrix::map ( const QPointArray & a ) const
Returns the point array a transformed by calling map for each point.

Examples: xform/xform.cpp

QRect QWMatrix::map ( const QRect & r ) const
Returns the transformed rectangle r.

If rotation or shearing has been specified, then the bounding rectangle will be returned.

void QWMatrix::map ( double x, double y, double * tx, double * ty ) const
Transforms (x,y) to (*tx,*ty), using the formulae:

    *tx = m11*x + m21*y + dx
    *ty = m22*y + m12*x + dy

void QWMatrix::map ( int x, int y, int * tx, int * ty ) const
Transforms (x,y) to (*tx,*ty), using the formulae:

    *tx = m11*x + m21*y + dx  --  (rounded to the nearest integer)
    *ty = m22*y + m12*x + dy  --  (rounded to the nearest integer)

bool QWMatrix::operator!= ( const QWMatrix & m ) const
Returns TRUE if this matrix is not equal to m.

QWMatrix & QWMatrix::operator*= ( const QWMatrix & m )
Returns the result of multiplying this matrix with m.

bool QWMatrix::operator== ( const QWMatrix & m ) const
Returns TRUE if this matrix is equal to m.

void QWMatrix::reset ()
Resets the matrix to an identity matrix.

All elements are set to zero, except m11 and m22 (scaling) that are set to 1.

QWMatrix & QWMatrix::rotate ( double a )
Rotates the coordinate system a degrees counterclockwise.

Returns a reference to the matrix.

See also translate(), scale() and shear().

Examples: xform/xform.cpp drawdemo/drawdemo.cpp desktop/desktop.cpp

QWMatrix & QWMatrix::scale ( double sx, double sy )
Scales the coordinate system unit by sx horizontally and sy vertically.

Returns a reference to the matrix.

See also translate(), shear() and rotate().

Examples: qtimage/qtimage.cpp xform/xform.cpp movies/main.cpp

void QWMatrix::setMatrix ( double m11, double m12, double m21, double m22, double dx, double dy )
Sets the matrix elements to the specified values.

QWMatrix & QWMatrix::shear ( double sh, double sv )
Shears the coordinate system by sh horizontally and sv vertically.

Returns a reference to the matrix.

See also translate(), scale() and rotate().

Examples: xform/xform.cpp drawdemo/drawdemo.cpp

QWMatrix & QWMatrix::translate ( double dx, double dy )
Moves the coordinate system dx along the X-axis and dy along the Y-axis.

Returns a reference to the matrix.

See also scale(), shear() and rotate().

Examples: xform/xform.cpp drawdemo/drawdemo.cpp

RELATED FUNCTION DOCUMENTATION

QWMatrix operator* (const QWMatrix & m1, const QWMatrix & m2)
Returns the product m1 * m2.

Remember that matrix multiplication is not commutative, thus a*b != b*a.

QDataStream & operator<< (QDataStream & s, const QWMatrix & m)
Writes a matrix to the stream and returns a reference to the stream.

See also Format of the QDataStream operators

QDataStream & operator>> (QDataStream & s, QWMatrix & m)
Reads a matrix from the stream and returns a reference to the stream.

See also Format of the QDataStream operators

SEE ALSO
http://doc.trolltech.com/qwmatrix.html

COPYRIGHT
Copyright 1992-2000 Trolltech AS, http://www.trolltech.com/. See the license file included in the distribution for a complete license statement.

AUTHOR
Generated automatically from the source code.