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# 1. Introduction

FFmpeg is a very fast video and audio converter. It can also grab from a live audio/video source. The command line interface is designed to be intuitive, in the sense that ffmpeg tries to figure out all the parameters, when possible. You have usually to give only the target bitrate you want.

FFmpeg can also convert from any sample rate to any other, and resize video on the fly with a high quality polyphase filter.

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# 2. Quick Start

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## 2.1 Video and Audio grabbing

FFmpeg can use a video4linux compatible video source and any Open Sound System audio source:

    ffmpeg /tmp/out.mpg

Note that you must activate the right video source and channel before launching ffmpeg. You can use any TV viewer such as xawtv (http://bytesex.org/xawtv/) by Gerd Knorr which I find very good. You must also set correctly the audio recording levels with a standard mixer.

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## 2.2 Video and Audio file format conversion

* ffmpeg can use any supported file format and protocol as input:

Examples:

* You can input from YUV files:

    ffmpeg -i /tmp/test%d.Y /tmp/out.mpg

It will use the files:

    /tmp/test0.Y, /tmp/test0.U, /tmp/test0.V,
    /tmp/test1.Y, /tmp/test1.U, /tmp/test1.V, etc...

The Y files use twice the resolution of the U and V files. They are raw files, without header. They can be generated by all decent video decoders. You must specify the size of the image with the ``-s'` option if ffmpeg cannot guess it.

* You can input from a RAW YUV420P file:

    ffmpeg -i /tmp/test.yuv /tmp/out.avi

The RAW YUV420P is a file containing RAW YUV planar, for each frame first come the Y plane followed by U and V planes, which are half vertical and horizontal resolution.

* You can output to a RAW YUV420P file:

    ffmpeg -i mydivx.avi -o hugefile.yuv

* You can set several input files and output files:

    ffmpeg -i /tmp/a.wav -s 640x480 -i /tmp/a.yuv /tmp/a.mpg

Convert the audio file a.wav and the raw yuv video file a.yuv to mpeg file a.mpg

* You can also do audio and video conversions at the same time:

    ffmpeg -i /tmp/a.wav -ar 22050 /tmp/a.mp2

Convert the sample rate of a.wav to 22050 Hz and encode it to MPEG audio.

* You can encode to several formats at the same time and define a mapping from input stream to output streams:

    ffmpeg -i /tmp/a.wav -ab 64 /tmp/a.mp2 -ab 128 /tmp/b.mp2 -map 0:0 -map 0:0

Convert a.wav to a.mp2 at 64 kbits and b.mp2 at 128 kbits. '-map file:index' specify which input stream is used for each output stream, in the order of the definition of output streams.

* You can transcode decrypted VOBs

    ffmpeg -i snatch_1.vob -f avi -vcodec mpeg4 -b 800 -g 300 -bf 2 -acodec mp3 -ab 128 snatch.avi

This is a typical DVD ripper example, input from a VOB file, output to an AVI file with MPEG-4 video and MP3 audio, note that in this command we use B frames so the MPEG-4 stream is DivX5 compatible, GOP size is 300 that means an INTRA frame every 10 seconds for 29.97 fps input video. Also the audio stream is MP3 encoded so you need LAME support which is enabled using `--enable-mp3lame` when configuring. The mapping is particularly useful for DVD transcoding to get the desired audio language.

NOTE: to see the supported input formats, use `ffmpeg -formats`.

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# 3. Invocation

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## 3.1 Syntax

The generic syntax is:

    ffmpeg [[infile options][`-i' infile]]... {[outfile options] outfile}...

If no input file is given, audio/video grabbing is done.

As a general rule, options are applied to the next specified file. For example, if you give the ``-b 64'` option, it sets the video bitrate of the next file. Format option may be needed for raw input files.

By default, ffmpeg tries to convert as losslessly as possible: it uses the same audio and video parameter for the outputs as the one specified for the inputs.

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## 3.2 Main options

``-L'`
  show license

``-h'`
  show help

``-formats'`
  show available formats, codecs, protocols, ...

``-f fmt'`
  force format

``-i filename'`
  input file name

``-y'`
  overwrite output files

``-t duration'`
  set the recording time in seconds. `hh:mm:ss[.xxx]` syntax is also supported.

``-ss position'`
  seek to given time position. `hh:mm:ss[.xxx]` syntax is also supported.

``-title string'`
  set the title

``-author string'`
  set the author

``-copyright string'`
  set the copyright

``-comment string'`
  set the comment

``-target type'`
  specify target file type ("vcd", "svcd", "dvd", "dv", "pal-vcd", "ntsc-svcd", ... ). All the format options (bitrate, codecs, buffer sizes) are automatically set by this option. You can just type:

      ffmpeg -i myfile.avi -target vcd /tmp/vcd.mpg

  Nevertheless you can specify additional options as long as you know they do not compromise the standard, as in:

      ffmpeg -i myfile.avi -target vcd -bf 2 /tmp/vcd.mpg

``-hq'`
  activate high quality settings

``-itsoffset offset'`
  set the input time offset in seconds. `[-]hh:mm:ss[.xxx]` syntax is also supported. This option affects all the input files that follow it. The offset is added to the input files' timestamps; specifying a positive offset means that the corresponding streams are delayed by 'offset' seconds.

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## 3.3 Video Options

``-b bitrate'`
  set the video bitrate in kbit/s (default = 200 kb/s)
``-r fps'`
  set frame rate (default = 25)
``-s size'`
  set frame size. The format is ``WxH'` (default 160x128). The following abbreviations are recognized:
  ``sqcif'`
    128x96
  ``qcif'`
    176x144
  ``cif'`
    352x288
  ``4cif'`
    704x576

``-aspect aspect'`
  set aspect ratio (4:3, 16:9 or 1.3333, 1.7777)
``-croptop size'`
  set top crop band size (in pixels)
``-cropbottom size'`
  set bottom crop band size (in pixels)
``-cropleft size'`
  set left crop band size (in pixels)
``-cropright size'`
  set right crop band size (in pixels)
``-padtop size'`
  set top pad band size (in pixels)
``-padbottom size'`
  set bottom pad band size (in pixels)
``-padleft size'`
  set left pad band size (in pixels)
``-padright size'`
  set right pad band size (in pixels)
``-padcolor (hex color)'`
  set color of padded bands. The value for pad color is expressed as a six digit hexidecimal number where the first two digits represent red, middle two digits green and last two digits blue. Defaults to 000000 (black)
``-vn'`
  disable video recording
``-bt tolerance'`
  set video bitrate tolerance (in kbit/s)
``-maxrate bitrate'`
  set max video bitrate tolerance (in kbit/s)
``-minrate bitrate'`
  set min video bitrate tolerance (in kbit/s)
``-bufsize size'`
  set ratecontrol buffere size (in kbit)
``-vcodec codec'`
  force video codec to codec. Use the `copy` special value to tell that the raw codec data must be copied as is.
``-sameq'`
  use same video quality as source (implies VBR)

``-pass n'`
  select the pass number (1 or 2). It is useful to do two pass encoding. The statistics of the video are recorded in the first pass and the video at the exact requested bit rate is generated in the second pass.

``-passlogfile file'`
  select two pass log file name to file.

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## 3.4 Advanced Video Options

``-g gop_size'`
  set the group of picture size
``-intra'`
  use only intra frames
``-qscale q'`
  use fixed video quantiser scale (VBR)
``-qmin q'`
  min video quantiser scale (VBR)
``-qmax q'`
  max video quantiser scale (VBR)
``-qdiff q'`
  max difference between the quantiser scale (VBR)
``-qblur blur'`
  video quantiser scale blur (VBR)
``-qcomp compression'`
  video quantiser scale compression (VBR)

``-rc_init_cplx complexity'`
  initial complexity for 1-pass encoding
``-b_qfactor factor'`
  qp factor between p and b frames
``-i_qfactor factor'`
  qp factor between p and i frames
``-b_qoffset offset'`
  qp offset between p and b frames
``-i_qoffset offset'`
  qp offset between p and i frames
``-rc_eq equation'`
  set rate control equation (see section 3.8 FFmpeg formula evaluator). Default is `tex^qComp`.
``-rc_override override'`
  rate control override for specific intervals
``-me method'`
  set motion estimation method to method. Available methods are (from lower to best quality):
  ``zero'`
    Try just the (0, 0) vector.
  ``phods'`
  ``log'`
  ``x1'`
  ``epzs'`
    (default method)
  ``full'`
    exhaustive search (slow and marginally better than epzs)

``-dct_algo algo'`
  set dct algorithm to algo. Available values are:
  ``0'`
    FF_DCT_AUTO (default)
  ``1'`
    FF_DCT_FASTINT
  ``2'`
    FF_DCT_INT
  ``3'`
    FF_DCT_MMX
  ``4'`
    FF_DCT_MLIB
  ``5'`
    FF_DCT_ALTIVEC

``-idct_algo algo'`
  set idct algorithm to algo. Available values are:
  ``0'`
    FF_IDCT_AUTO (default)
  ``1'`
    FF_IDCT_INT
  ``2'`
    FF_IDCT_SIMPLE
  ``3'`
    FF_IDCT_SIMPLEMMX
  ``4'`
    FF_IDCT_LIBMPEG2MMX
  ``5'`
    FF_IDCT_PS2
  ``6'`
    FF_IDCT_MLIB
  ``7'`
    FF_IDCT_ARM
  ``8'`
    FF_IDCT_ALTIVEC
  ``9'`
    FF_IDCT_SH4
  ``10'`
    FF_IDCT_SIMPLEARM

``-er n'`
  set error resilience to n.
  ``1'`
    FF_ER_CAREFULL (default)
  ``2'`
    FF_ER_COMPLIANT
  ``3'`
    FF_ER_AGGRESSIVE
  ``4'`
    FF_ER_VERY_AGGRESSIVE

``-ec bit_mask'`
  set error concealment to bit_mask. bit_mask is a bit mask of the following values:
  ``1'`
    FF_EC_GUESS_MVS (default=enabled)
  ``2'`
    FF_EC_DEBLOCK (default=enabled)

``-bf frames'`
  use 'frames' B frames (supported for MPEG-1, MPEG-2 and MPEG-4)
``-mbd mode'`
  macroblock decision
  ``0'`
    FF_MB_DECISION_SIMPLE: use mb_cmp (cannot change it yet in ffmpeg)
  ``1'`
    FF_MB_DECISION_BITS: chooses the one which needs the fewest bits
  ``2'`
    FF_MB_DECISION_RD: rate distoration

``-4mv'`
  use four motion vector by macroblock (only MPEG-4)
``-part'`
  use data partitioning (only MPEG-4)
``-bug param'`
  workaround not auto detected encoder bugs
``-strict strictness'`
  how strictly to follow the standarts
``-aic'`
  enable Advanced intra coding (h263+)
``-umv'`
  enable Unlimited Motion Vector (h263+)

``-deinterlace'`
  deinterlace pictures
``-interlace'`
  force interlacing support in encoder (only MPEG-2 and MPEG-4). Use this option if your input file is interlaced and if you want to keep the interlaced format for minimum losses. The alternative is to deinterlace the input stream with ``-deinterlace'`, but deinterlacing introduces more losses.
``-psnr'`
  calculate PSNR of compressed frames
``-vstats'`
  dump video coding statistics to ``vstats_HHMMSS.log'`.
``-vhook module'`
  insert video processing module. module contains the module name and its parameters separated by spaces.

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## 3.5 Audio Options

``-ar freq'`
  set the audio sampling freq (default = 44100 Hz)
``-ab bitrate'`
  set the audio bitrate in kbit/s (default = 64)
``-ac channels'`
  set the number of audio channels (default = 1)
``-an'`
  disable audio recording
``-acodec codec'`
  force audio codec to codec. Use the `copy` special value to tell that the raw codec data must be copied as is.

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## 3.6 Audio/Video grab options

``-vd device'`
  set video grab device (e.g. ``/dev/video0'`)
``-vc channel'`
  set video grab channel (DV1394 only)
``-tvstd standard'`
  set television standard (NTSC, PAL (SECAM))
``-dv1394'`
  set DV1394 grab
``-ad device'`
  set audio device (e.g. ``/dev/dsp'`)

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## 3.7 Advanced options

``-map file:stream'`
  set input stream mapping
``-debug'`
  print specific debug info
``-benchmark'`
  add timings for benchmarking
``-hex'`
  dump each input packet
``-bitexact'`
  only use bit exact algorithms (for codec testing)
``-ps size'`
  set packet size in bits
``-re'`
  read input at native frame rate. Mainly used to simulate a grab device.
``-loop'`
  loop over the input stream. Currently it works only for image streams. This option is used for ffserver automatic testing.

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## 3.8 FFmpeg formula evaluator

When evaluating a rate control string, FFmpeg uses an internal formula evaluator.

The following binary operators are available: `+`, `-`, `*`, `/`, `^`.

The following unary operators are available: `+`, `-`, `(...)`.

The following functions are available:

sinh(x)
cosh(x)
tanh(x)
sin(x)
cos(x)
tan(x)
exp(x)
log(x)
squish(x)
gauss(x)
abs(x)
max(x, y)
min(x, y)
gt(x, y)
lt(x, y)
eq(x, y)
bits2qp(bits)
qp2bits(qp)

The following constants are available:

PI
E
iTex
pTex
tex
mv
fCode
iCount
mcVar
var
isI
isP
isB
avgQP
qComp
avgIITex
avgPITex
avgPPTex
avgBPTex
avgTex

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## 3.9 Protocols

The filename can be ``-'` to read from the standard input or to write to the standard output.

ffmpeg handles also many protocols specified with the URL syntax.

Use 'ffmpeg -formats' to have a list of the supported protocols.

The protocol `http:` is currently used only to communicate with ffserver (see the ffserver documentation). When ffmpeg will be a video player it will also be used for streaming :-)

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# 4. Tips

- For streaming at very low bit rate application, use a low frame rate and a small gop size. This is especially true for real video where the Linux player does not seem to be very fast, so it can miss frames. An example is:

      ffmpeg -g 3 -r 3 -t 10 -b 50 -s qcif -f rv10 /tmp/b.rm

- The parameter 'q' which is displayed while encoding is the current quantizer. The value of 1 indicates that a very good quality could be achieved. The value of 31 indicates the worst quality. If q=31 too often, it means that the encoder cannot compress enough to meet your bit rate. You must either increase the bit rate, decrease the frame rate or decrease the frame size.

- If your computer is not fast enough, you can speed up the compression at the expense of the compression ratio. You can use '-me zero' to speed up motion estimation, and '-intra' to disable completely motion estimation (you have only I frames, which means it is about as good as JPEG compression).

- To have very low bitrates in audio, reduce the sampling frequency (down to 22050 kHz for mpeg audio, 22050 or 11025 for ac3).

- To have a constant quality (but a variable bitrate), use the option '-qscale n' when 'n' is between 1 (excellent quality) and 31 (worst quality).

- When converting video files, you can use the '-sameq' option which uses in the encoder the same quality factor than in the decoder. It allows to be almost lossless in encoding.

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# 5. Supported File Formats and Codecs

You can use the `-formats` option to have an exhaustive list.

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## 5.1 File Formats

FFmpeg supports the following file formats through the `libavformat` library:

Supported File Format | Encoding | Decoding | Comments
MPEG audio | X | X
MPEG1 systems | X | X | muxed audio and video
MPEG2 PS | X | X | also known as `VOB` file
MPEG2 TS |  | X | also known as DVB Transport Stream
ASF | X | X
AVI | X | X
WAV | X | X
Macromedia Flash | X | X | Only embedded audio is decoded
FLV | X | X | Macromedia Flash video files
Real Audio and Video | X | X
Raw AC3 | X | X
Raw MJPEG | X | X
Raw MPEG video | X | X
Raw PCM8/16 bits, mulaw/Alaw | X | X
Raw CRI ADX audio | X | X
Raw Shorten audio |  | X
SUN AU format | X | X
NUT | X | X | NUT Open Container Format
Quicktime | X | X
MPEG4 | X | X | MPEG4 is a variant of Quicktime
Raw MPEG4 video | X | X
DV | X | X
4xm |  | X | 4X Technologies format, used in some games
Playstation STR |  | X
Id RoQ |  | X | used in Quake III, Jedi Knight 2, other computer games
Interplay MVE |  | X | format used in various Interplay computer games
WC3 Movie |  | X | multimedia format used in Origin's Wing Commander III computer game
Sega FILM/CPK |  | X | used in many Sega Saturn console games
Westwood Studios VQA/AUD |  | X | Multimedia formats used in Westwood Studios games
Id Cinematic (.cin) |  | X | Used in Quake II
FLIC format |  | X | .fli/.flc files
Sierra VMD |  | X | used in Sierra CD-ROM games
Sierra Online |  | X | .sol files used in Sierra Online games
Matroska |  | X
Electronic Arts Multimedia |  | X | used in various EA games; files have extensions like WVE and UV2
Nullsoft Video (NSV) format |  | X

`X` means that the encoding (resp. decoding) is supported.

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## 5.2 Image Formats

FFmpeg can read and write images for each frame of a video sequence. The following image formats are supported:

Supported Image Format | Encoding | Decoding | Comments
PGM, PPM | X | X
PAM | X | X | PAM is a PNM extension with alpha support
PGMYUV | X | X | PGM with U and V components in YUV 4:2:0
JPEG | X | X | Progressive JPEG is not supported
.Y.U.V | X | X | One raw file per component
Animated GIF | X | X | Only uncompressed GIFs are generated
PNG | X | X | 2 bit and 4 bit/pixel not supported yet
SGI | X | X | SGI RGB image format

`X` means that the encoding (resp. decoding) is supported.

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## 5.3 Video Codecs

Supported Codec | Encoding | Decoding | Comments
MPEG1 video | X | X
MPEG2 video | X | X
MPEG4 | X | X | Also known as DIVX4/5
MSMPEG4 V1 | X | X
MSMPEG4 V2 | X | X
MSMPEG4 V3 | X | X | Also known as DIVX3
WMV7 | X | X
WMV8 | X | X | Not completely working
H.261 | X | X
H.263(+) | X | X | Also known as Real Video 1.0
H.264 |  | X
MJPEG | X | X
Lossless MJPEG | X | X
Apple MJPEG-B |  | X
Sunplus MJPEG |  | X | fourcc: SP5X
DV | X | X
Huff YUV | X | X
FFmpeg Video 1 | X | X | Experimental lossless codec (fourcc: FFV1)
FFmpeg Snow | X | X | Experimental wavelet codec (fourcc: SNOW)
Asus v1 | X | X | fourcc: ASV1
Asus v2 | X | X | fourcc: ASV2
Creative YUV |  | X | fourcc: CYUV
Sorenson Video 1 | X | X | fourcc: SVQ1
Sorenson Video 3 |  | X | fourcc: SVQ3
On2 VP3 |  | X | still experimental
Theora |  | X | still experimental
Intel Indeo 3 |  | X
FLV | X | X | Sorenson H.263 used in Flash
ATI VCR1 |  | X | fourcc: VCR1
ATI VCR2 |  | X | fourcc: VCR2
Cirrus Logic AccuPak |  | X | fourcc: CLJR
4X Video |  | X | used in certain computer games
Sony Playstation MDEC |  | X
Id RoQ |  | X | used in Quake III, Jedi Knight 2, other computer games
Xan/WC3 |  | X | used in Wing Commander III .MVE files
Interplay Video |  | X | used in Interplay .MVE files
Apple Animation |  | X | fourcc: 'rle '
Apple Graphics |  | X | fourcc: 'smc '
Apple Video |  | X | fourcc: rpza
Apple QuickDraw |  | X | fourcc: qdrw
Cinepak |  | X
Microsoft RLE |  | X
Microsoft Video-1 |  | X
Westwood VQA |  | X
Id Cinematic Video |  | X | used in Quake II
Planar RGB |  | X | fourcc: 8BPS
FLIC video |  | X
Duck TrueMotion v1 |  | X | fourcc: DUCK
VMD Video |  | X | used in Sierra VMD files
MSZH |  | X | Part of LCL
ZLIB | X | X | Part of LCL, encoder experimental
TechSmith Camtasia |  | X | fourcc: TSCC
IBM Ultimotion |  | X | fourcc: ULTI
Miro VideoXL |  | X | fourcc: VIXL
QPEG |  | X | fourccs: QPEG, Q1.0, Q1.1
LOCO |  | X |
Winnov WNV1 |  | X |
Autodesk Animator Studio Codec |  | X | fourcc: AASC

`X` means that the encoding (resp. decoding) is supported.

Check at http://www.mplayerhq.hu/~michael/codec-features.html to get a precise comparison of FFmpeg MPEG4 codec compared to the other solutions.

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## 5.4 Audio Codecs

Supported Codec | Encoding | Decoding | Comments
MPEG audio layer 2 | IX | IX
MPEG audio layer 1/3 | IX | IX | MP3 encoding is supported through the external library LAME
AC3 | IX | IX | liba52 is used internally for decoding
Vorbis | X | X | supported through the external library libvorbis
WMA V1/V2 |  | X
AAC | X | X | supported through the external library libfaac/libfaad
Microsoft ADPCM | X | X
MS IMA ADPCM | X | X
QT IMA ADPCM |  | X
4X IMA ADPCM |  | X
G.726 ADPCM | X | X
Duck DK3 IMA ADPCM |  | X | used in some Sega Saturn console games
Duck DK4 IMA ADPCM |  | X | used in some Sega Saturn console games
Westwood Studios IMA ADPCM |  | X | used in Westwood Studios games like Command and Conquer
SMJPEG IMA ADPCM |  | X | used in certain Loki game ports
CD-ROM XA ADPCM |  | X
CRI ADX ADPCM | X | X | used in Sega Dreamcast games
Electronic Arts ADPCM |  | X | used in various EA titles
Creative ADPCM |  | X
RA144 |  | X | Real 14400 bit/s codec
RA288 |  | X | Real 28800 bit/s codec
RADnet | X | IX | Real lowbitrate AC3 codec, liba52 is used for decoding
AMR-NB | X | X | supported through an external library
AMR-WB | X | X | supported through an external library
DV audio |  | X
Id RoQ DPCM |  | X | used in Quake III, Jedi Knight 2, other computer games
Interplay MVE DPCM |  | X | used in various Interplay computer games
Xan DPCM |  | X | used in Origin's Wing Commander IV AVI files
Sierra Online DPCM |  | X | used in Sierra Online game audio files
Apple MACE 3 |  | X
Apple MACE 6 |  | X
FLAC lossless audio |  | X
Shorten lossless audio |  | X
Apple lossless audio |  | X | QuickTime fourcc 'alac'
FFmpeg Sonic | X | X | Experimental lossy/lossless codec

`X` means that the encoding (resp. decoding) is supported.

`I` means that an integer only version is available too (ensures highest performances on systems without hardware floating point support).

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# 6. Platform Specific information

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## 6.1 Linux

ffmpeg should be compiled with at least GCC 2.95.3. GCC 3.2 is the preferred compiler now for ffmpeg. All future optimizations will depend on features only found in GCC 3.2.

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## 6.2 BSD

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## 6.3 Windows

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### 6.3.1 Native Windows compilation

- Install the current versions of MSYS and MinGW from http://www.mingw.org/. You can find detailed installation instructions in the download section and the FAQ.

- If you want to test the FFmpeg Simple Media Player, also download the MinGW development library of SDL 1.2.x (``SDL-devel-1.2.x-mingw32.tar.gz'`) from http://www.libsdl.org. Unpack it in a temporary place, and unpack the archive ``i386-mingw32msvc.tar.gz'` in the MinGW tool directory. Edit the ``sdl-config'` script so that it gives the correct SDL directory when invoked.

- Extract the current version of FFmpeg (the latest release version or the current CVS snapshot whichever is recommended).
- Start the MSYS shell (file ``msys.bat'`).

- Change to the FFMPEG directory and follow the instructions of how to compile ffmpeg (file ``INSTALL'`). Usually, launching ``./configure'` and ``make'` suffices. If you have problems using SDL, verify that ``sdl-config'` can be launched from the MSYS command line.

- You can install FFmpeg in ``Program Files/FFmpeg'` by typing ``make install'`. Don't forget to copy ``SDL.dll'` at the place you launch ``ffplay'`.

Notes:

- The target ``make wininstaller'` can be used to create a Nullsoft based Windows installer for FFmpeg and FFplay. ``SDL.dll'` must be copied in the ffmpeg directory in order to build the installer.

- By using `./configure --enable-shared` when configuring ffmpeg, you can build ``avcodec.dll'` and ``avformat.dll'`. With `make install` you install the FFmpeg DLLs and the associated headers in ``Program Files/FFmpeg'`.

- Visual C++ compatibility: if you used `./configure --enable-shared` when configuring FFmpeg, then FFmpeg tries to use the Microsoft Visual C++ `lib` tool to build `avcodec.lib` and `avformat.lib`. With these libraries, you can link your Visual C++ code directly with the FFmpeg DLLs.

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### 6.3.2 Cross compilation for Windows with Linux

You must use the MinGW cross compilation tools available at http://www.mingw.org/.

Then configure ffmpeg with the following options:

    ./configure --enable-mingw32 --cross-prefix=i386-mingw32msvc-

(you can change the cross-prefix according to the prefix choosen for the MinGW tools).

Then you can easily test ffmpeg with wine (http://www.winehq.com/).

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## 6.4 MacOS X

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## 6.5 BeOS

The configure script should guess the configuration itself. Networking support is currently not finished. errno issues fixed by Andrew Bachmann.

Old stuff:

François Revol - revol at free dot fr - April 2002

The configure script should guess the configuration itself, however I still didn't tested building on net_server version of BeOS.

ffserver is broken (needs poll() implementation).

There is still issues with errno codes, which are negative in BeOs, and that ffmpeg negates when returning. This ends up turning errors into valid results, then crashes. (To be fixed)

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# 7. Developers Guide

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## 7.1 API

- libavcodec is the library containing the codecs (both encoding and decoding). See ``libavcodec/apiexample.c'` to see how to use it.

- libavformat is the library containing the file formats handling (mux and demux code for several formats). See ``ffplay.c'` to use it in a player. See ``output_example.c'` to use it to generate audio or video streams.

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## 7.2 Integrating libavcodec or libavformat in your program

You can integrate all the source code of the libraries to link them statically to avoid any version problem. All you need is to provide a 'config.mak' and a 'config.h' in the parent directory. See the defines generated by ./configure to understand what is needed.

You can use libavcodec or libavformat in your commercial program, but any patch you make must be published. The best way to proceed is to send your patches to the ffmpeg mailing list.

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## 7.3 Coding Rules

ffmpeg is programmed in the ISO C90 language with a few additional features from ISO C99, namely:

- the ``inline'` keyword;
- ``//'` comments;
- designated struct initializers (``struct s x = { .i = 17 };'`)
- compound literals (``x = (struct s) { 17, 23 };'`)

These features are supported by all compilers we care about, so we won't accept patches to remove their use unless they absolutely don't impair clarity and performance.

All code must compile with gcc 2.95 and gcc 3.3. Currently, ffmpeg also compiles with several other compilers, such as the Compaq ccc compiler or Sun Studio 9, and we would like to keep it that way unless it would be exceedingly involved. To ensure compatibility, please don't use any additional C99 features or gcc extensions. Watch out especially for:

- mixing statements and declarations;
- ``long long'` (use ``int64_t'` instead);
- ``__attribute__'` not protected by ``#ifdef __GNUC__'` or similar;
- gcc statement expressions (``(x = ({ int y = 4; y; })'`).

Indent size is 4. The TAB character should not be used. The presentation is the one specified by 'indent -i4 -kr'.

Main priority in ffmpeg is simplicity and small code size (=less bugs).

Comments: use the JavaDoc/Doxygen format (see examples below) so that a documentation can be generated automatically. All non trivial functions should have a comment above it explaining what the function does, even if its just one sentance. All Structures and their member variables should be documented too.

    /**
     * @file mpeg.c
     * mpeg codec.
     * @author ...
     */

    /**
     * Summary sentance.
     * more text ...
     * ...
     */
    typedef struct Foobar{
        int var1; /**< var1 description */
        int var2; ///< var2 description
        /** var3 description */
        int var3;
    } Foobar;

    /**
     * Summary sentance.
     * more text ...
     * ...
     * @param my_parameter description of my_parameter
     * @return return value description
     */
    int myfunc(int my_parameter)
    ...

fprintf and printf are forbidden in libavformat and libavcodec, please use av_log() instead.

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## 7.4 CVS Policy

1. You must not commit code which breaks FFmpeg! (Meaning unfinished but enabled code which breaks compilation or compiles but does not work. Or breaks the regression tests) You can commit unfinished stuff (for testing etc), but it must be disabled (#ifdef etc) by default so it does not interfere with other developers' work.
2. You don't have to over-test things. If it works for you, and you think it should work for others, too, then commit. If your code has problems (portability, exploits compiler bugs, unusual environment etc) they will be reported and eventually fixed.
3. Do not commit unrelated changes together, split them into self-contained pieces.
4. Do not change behavior of the program (renaming options etc) without first discussing it on the ffmpeg-dev mailing list. Do not remove functionality from the code. Just improve! Note: Redundant code can be removed
5. Do not commit changes to the build system (Makefiles, configure script) which change behaviour, defaults etc, without asking first. The same applies to compiler warning fixes, trivial looking fixes and to code maintained by other developers. We usually have a reason for doing things the way we do. Send your changes as patches to the ffmpeg-dev mailing list, and if the code maintainers say OK, you may commit. This does not apply to files you wrote and/or maintain.
6. We refuse source indentation and other cosmetic changes if they are mixed with functional changes, such commits will be rejected and removed. Every developer has his own indentation style, you should not change it. Of course if you (re)write something, you can use your own style, even though we would prefer if the indention throughout ffmpeg would be consistant (Many projects force a given indentation style - we don't.) If you really need to make indentation changes (try to avoid this), separate them strictly from real changes.

   NOTE: If you had to put if(){ .. } over a large (> 5 lines) chunk of code, then either do NOT change the indentation of the inner part within (don't move it to the right)! or do so in a seperate commit

7. Always fill out the commit log message. Describe in a few lines what you changed and why. You can refer to mailing list postings if you fix a particular bug. Comments such as "fixed!" or "Changed it." are unacceptable.
8. If you apply a patch by someone else, include the name and email address in the CVS log message. Since the ffmpeg-cvslog mailing list is publicly archived you should add some spam protection to the email address. Send an answer to ffmpeg-dev (or wherever you got the patch from) saying that you applied the patch.
9. Do NOT commit to code actively maintained by others without permission. Send a patch to ffmpeg-dev instead.
10. Subscribe to the ffmpeg-cvslog mailing list. The diffs of all CVS commits are sent there and reviewed by all the other developers. Bugs and possible improvements or general questions regarding commits are discussed there. We expect you to react if problems with your code are uncovered.
11. Update the documentation if you change behavior or add features. If you are unsure how best to do this, send a patch to ffmpeg-dev, the documentation maintainer(s) will review and commit your stuff.
12. Revert a commit ONLY in case of a big blunder like committing something not intended to be committed or committing a wrong file, the wrong version of a patch, cvs policy violation or broken code and you are going to recommit the right thing immediately.

    Never revert changes made a long time ago or buggy code. Fix it in the normal way instead.

13. Never write to not allocated memory, never write over the end of arrays, always check values read from some untrusted source before using them as index into an array or otherwise risky things.

We think our rules are not too hard. If you have comments, contact us.

Note, these rules are mostly borrowed from the MPlayer project.

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### 7.4.1 Renaming/moving files or content of files

You CANNOT do that. Post a request for such a change to the mailinglist Do NOT remove & readd a file - it will kill the changelog!!!!

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## 7.5 Submitting patches

First, (see section 7.3 Coding Rules) above if you didn't yet.

When you submit your patch, try to send a unified diff (diff '-up' option). I cannot read other diffs :-)

Run the regression tests before submitting a patch so that you can verify that there are no big problems.

Patches should be posted as base64 encoded attachments (or any other encoding which ensures that the patch wont be trashed during transmission) to the ffmpeg-devel mailinglist, see http://www1.mplayerhq.hu/mailman/listinfo/ffmpeg-devel

It also helps quite a bit if you tell us what the patch does (for example 'replaces lrint by lrintf') , and why (for example '*bsd isnt c99 compliant and has no lrint()')

We reply to all patches submitted and either apply or reject with some explanation why, but sometimes we are quite busy so it can take a week or 2

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## 7.6 Regression tests

Before submitting a patch (or committing with CVS), you should at least test that you did not break anything.

The regression test build a synthetic video stream and a synthetic audio stream. Then these are encoded then decoded with all codecs or formats. The CRC (or MD5) of each generated file is recorded in a result file. Then a 'diff' is launched with the reference results and the result file.

The regression test then goes on to test the ffserver code with a limited set of streams. It is important that this step runs correctly as well.

Run 'make test' to test all the codecs and formats.

Run 'make fulltest' to test all the codecs, formats and ffserver.

[Of course, some patches may change the regression tests results. In this case, the regression tests reference results shall be modified accordingly].

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# Table of Contents

1. Introduction
2. Quick Start

2.1 Video and Audio grabbing
2.2 Video and Audio file format conversion

3. Invocation

3.1 Syntax
3.2 Main options
3.3 Video Options
3.4 Advanced Video Options
3.5 Audio Options
3.6 Audio/Video grab options
3.7 Advanced options
3.8 FFmpeg formula evaluator
3.9 Protocols

4. Tips
5. Supported File Formats and Codecs

5.1 File Formats
5.2 Image Formats
5.3 Video Codecs
5.4 Audio Codecs

6. Platform Specific information

6.1 Linux
6.2 BSD
6.3 Windows

6.3.1 Native Windows compilation
6.3.2 Cross compilation for Windows with Linux

6.4 MacOS X
6.5 BeOS

7. Developers Guide

7.1 API
7.2 Integrating libavcodec or libavformat in your program
7.3 Coding Rules
7.4 CVS Policy

7.4.1 Renaming/moving files or content of files

7.5 Submitting patches
7.6 Regression tests

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# Short Table of Contents

> 1. Introduction
> 2. Quick Start
> 3. Invocation
> 4. Tips
> 5. Supported File Formats and Codecs
> 6. Platform Specific information
> 7. Developers Guide

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# About this document

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