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# Qt's Property System

Qt provides a sophisticated property system similar to those supplied by some compiler vendors. However, as a compiler- and platform-independent library, Qt cannot rely on non-standard compiler features like `__property` or `[property]`. Our solution works with any standard C++ compiler on every platform we support. It's based on the meta-object system that also provides object communication through signals and slots.

The Q_PROPERTY() macro in a class declaration declares a property. Properties can only be declared in classes that inherit QObject.

To the outer world, a property appears to be similar to a data member. But properties have several features that distinguish them from ordinary data members:

- A read function. This always exists.
- A write function. This is optional; read-only properties like QWidget::isDesktop() do not have one.
- A "stored" attribute that indicates persistence. Most properties are stored, but a few virtual properties are not. For example, QWidget::minimumWidth() isn't stored, since it's just a view of QWidget::minimumSize(), and has no data of its own.
- A reset function to set a property back to its context specific default value. This is very rare, but for example, QWidget::cursor needs this, since no call to QWidget::setCursor() can mean "reset to the context specific cursor".
- A "designable" attribute that indicates whether it makes sense to make the property available in a GUI builder (e.g., Qt Designer). For most properties this makes sense, but not for all, e.g. QAbstractButton::down. The user can press buttons, and the application programmer can make the program press its own buttons, but a GUI design tool can't press buttons.

The read, write and reset functions can be just about any member functions, inherited or not, virtual or not. The only exception is that member functions must be inherited from the first inherited class in the case of multiple inheritance.

Properties can be read and written through generic functions in QObject without knowing anything about the class in use. In the code snippet below, the QObject::setProperty() call is equivalent QAbstractButton::setDown() call is equivalent to the QObject::setProperty() call:

        QPushButton *button = new QPushButton;
        QObject *object = button;
        // button and object point to the same object

        button->setDown(true);
        object->setProperty("down", true);

Equivalent, that is, except that the first is faster, and provides much better diagnostics at compile time. When practical, the first is better. However, since you can get a list of all available properties for any QObject through its QMetaObject, QObject::setProperty() can give you control over classes that weren't available at compile time.

As well as QObject::setProperty(), there is a corresponding QObject::property() function. QMetaObject::propertyCount() returns the number of all available properties. QMetaObject::property() returns the property data for a given property index: a QMetaProperty object.

Here's a simple example that shows the most important property functions in use:

        class MyClass : public QObject
        {
            Q_OBJECT

        public:
            MyClass(QObject *parent = 0);
            ~MyClass();

            enum Priority { High, Low, VeryHigh, VeryLow };
            void setPriority(Priority priority);
            Priority priority() const;
        };

The class has a property `priority` that is not yet known to the meta-object system. In order to make the property known, you must declare it with the Q_PROPERTY() macro. The syntax is as follows:

        Q_PROPERTY(type name
                   READ getFunction
                   [WRITE setFunction]
                   [RESET resetFunction]
                   [DESIGNABLE bool]
                   [SCRIPTABLE bool]
                   [STORED bool])

For the declaration to be valid, the get function must be const and to return either the type itself, a pointer to it, or a reference to it. The optional write function must return void and must take exactly one argument, either the type itself, a pointer or a const reference to it. The meta-object compiler enforces this.

The type of a property can be any QVariant supported type or an enumeration type declared in the class itself. Since `MyClass` uses the enumeration type `Priority` for the property, this type must be registered with the property system as well.

There are two exceptions to the above: The type of a property can also be either QList<QVariant> or QMap<QString, QVariant>. In these cases the type must be specified as `QList` or as `QMap`, without any template parameters.

It is possible to set a value by name, like this:

        obj->setProperty("priority", "VeryHigh");

In the case of `QList` and `QMap` properties, the value passes is a QVariant whose value is the entire list or map.

Enumeration types are registered with the Q_ENUMS() macro. Here's the final class declaration including the property related declarations:

        class MyClass : public QObject
        {
            Q_OBJECT
            Q_PROPERTY(Priority priority READ priority WRITE setPriority)
            Q_ENUMS(Priority)

        public:
            MyClass(QObject *parent = 0);
            ~MyClass();

            enum Priority { High, Low, VeryHigh, VeryLow };
            void setPriority(Priority priority);
            Priority priority() const;
        };

Another similar macro is Q_FLAGS(). Like Q_ENUMS(), it registers an enumeration type but marks it in addition as a set of "flags", i.e. the enumeration values can be OR'd together. An I/O class might have enumeration values `Read` and `Write` and accept `Read | Write`: such an enum is best handled with Q_FLAGS(), rather than Q_ENUMS().

The remaining keywords in the Q_PROPERTY() section are `RESET`, `DESIGNABLE`, `SCRIPTABLE`, and `STORED`.

- `RESET` names a function that will set the property to its default state (which may have changed since initialization). The function must return void and take no arguments.
- `DESIGNABLE` declares whether this property is suitable for modification by a GUI design tool. The default is true for writable properties; otherwise false. Instead of true or false, you can specify a boolean member function.
- `SCRIPTABLE` declares whether this property is suited for access by a scripting engine. The default is true. Instead of true or false, you can specify a boolean member function.
- `STORED` declares whether the property's value must be remembered when storing an object's state. Stored makes only sense for writable properties. The default value is true. Technically superfluous properties (like QPoint pos if QRect geometry is already a property) define this to be false.

Connected to the property system is an additional macro, Q_CLASSINFO(), that can be used to attach additional name--value pairs to a class's meta-object, for example:

        Q_CLASSINFO("Version", "3.0.0")

Like other meta-data, class information is accessible at run-time through the meta-object; see QMetaObject::classInfo() for details.

See also Meta-Object System and Signals and Slots.