--     ____                _       __               
--    / __ )____  _____   | |     / /___ ___________
--   / __  / __ \/ ___/   | | /| / / __ `/ ___/ ___/
--  / /_/ / /_/ (__  )    | |/ |/ / /_/ / /  (__  ) 
-- /_____/\____/____/     |__/|__/\__,_/_/  /____/  
--                                              
--       A futuristic real-time strategy game.
--          This file is part of Bos Wars.
--
--	unit-hospital.lua	-	Define the hospital building
--
--	(c) Copyright 2001 - 2005 by François Beerten, Lutz Sammer and Crestez Leonard
--
--      This program is free software; you can redistribute it and/or modify
--      it under the terms of the GNU General Public License as published by
--      the Free Software Foundation; either version 2 of the License, or
--      (at your option) any later version.
--  
--      This program is distributed in the hope that it will be useful,
--      but WITHOUT ANY WARRANTY; without even the implied warranty of
--      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--      GNU General Public License for more details.
--  
--      You should have received a copy of the GNU General Public License
--      along with this program; if not, write to the Free Software
--      Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
--
--	$Id: unit-hospital.lua 8539 2007-02-07 19:13:10Z feb $

DefineIcon({
	Name = "icon-hosp",
	Size = {46, 38},
	Frame = 0,
	File = GetCurrentLuaPath().."/hospital_i.png"})

DefineConstruction("construction-hosp", {
	Constructions = {
		{Percent = 0, File = "main", Frame = 0},
		{Percent = 10, File = "main", Frame = 1},
		{Percent = 20, File = "main", Frame = 2},
		{Percent = 30, File = "main", Frame = 3},
		{Percent = 40, File = "main", Frame = 4},
		{Percent = 50, File = "main", Frame = 5},
		{Percent = 60, File = "main", Frame = 6},
		{Percent = 70, File = "main", Frame = 7},
		{Percent = 80, File = "main", Frame = 8},
		{Percent = 90, File = "main", Frame = 9}
	}
})

DefineAnimations("animations-hosp", {
    Still = {"frame 10", "wait 2", "frame 10", "wait 2", "frame 10", "wait 2", 
        "frame 10", "wait 2", },
    })

MakeSound("hosp-selected", GetCurrentLuaPath().."/sfx_hosp.select.wav")
MakeSound("hosp-ready", GetCurrentLuaPath().."/hospital.completed.wav")
MakeSound("hosp-help", GetCurrentLuaPath().."/hospital.underattack.wav")
MakeSound("hosp-dead", GetCurrentLuaPath().."/sfx_hosp.die.wav")

DefineUnitType("unit-hosp", {
	Name = "Hospital",
	Image = {"file", GetCurrentLuaPath().."/hospital.png", "size", {256, 256}},
	Shadow = {"file", GetCurrentLuaPath().."/hospital_s.png", "size", {256, 256}},
	Animations = "animations-hosp", Icon = "icon-hosp",
	Costs = {"time", 125, "titanium", 500, "crystal", 100},
	RepairHp = 2, RepairCosts = {"titanium", 2}, Construction = "construction-hosp",
	Speed = 0, HitPoints = 350, DrawLevel = 25, TileSize = {6, 5},
	BoxSize = {192, 160}, SightRange = 2, Armor = 30, BasicDamage = 0,
	PiercingDamage = 0, Missile = "missile-none", Priority = 35,
	AnnoyComputerFactor = 45, Demand = 200, Points = 200,
	ExplodeWhenKilled = "missile-160x128-explosion", Corpse = "build-dead-hosp",
	Type = "land", Building = true, BuilderOutside = true, VisibleUnderFog = true,
	Sounds = {
		"selected", "hosp-selected",
		"ready", "hosp-ready",
		"help", "hosp-help",
		"dead", "hosp-dead"}
	})

DefineAnimations("animations-hosp2", {
    Death = {"unbreakable begin", "wait 1", "frame 0", "wait 2000", 
        "frame 1", "wait 200", "frame 2", "wait 200", "unbreakable end", "wait 1", },
    })

DefineUnitType("build-dead-hosp", {
	Name = "HospCrater",
	Image = {"file", GetCurrentLuaPath().."/hospital_c.png", "size", {256, 256}},
	Animations = "animations-hosp2", Icon = "icon-cancel",
	Speed = 0, HitPoints = 999, DrawLevel = 10, TileSize = {6, 5},
	BoxSize = {124, 92}, SightRange = 1, BasicDamage = 0,
	PiercingDamage = 0, Missile = "missile-none",
	Priority = 0, Type = "land", Building = true, Vanishes = true
	})

DefineAllow("unit-hosp", "AAAAAAAA")

DefineButton({
	Pos = 2, Level = 2, Icon = "icon-hosp_b", Action = "build",
	Value = "unit-hosp", Key = "h", Hint = "BUILD ~!HOSPITAL",
	ForUnit = {"unit-engineer"}})
