## org.w3c.dom.traversal
Interface NodeIterator

public interface NodeIterator

`NodeIterators` are used to step through a set of nodes, e.g. the set of nodes in a `NodeList`, the document subtree governed by a particular `Node`, the results of a query, or any other set of nodes. The set of nodes to be iterated is determined by the implementation of the `NodeIterator`. DOM Level 2 specifies a single `NodeIterator` implementation for document-order traversal of a document subtree. Instances of these `NodeIterators` are created by calling `DocumentTraversal``.createNodeIterator()`.

See also the Document Object Model (DOM) Level 2 Traversal and Range Specification.

Since:
  DOM Level 2

Method Summary
`void` `detach()` Detaches the `NodeIterator` from the set which it iterated over, releasing any computational resources and placing the `NodeIterator` in the INVALID state.
`boolean` `getExpandEntityReferences()` The value of this flag determines whether the children of entity reference nodes are visible to the `NodeIterator`.
`NodeFilter` `getFilter()` The `NodeFilter` used to screen nodes.
`Node` `getRoot()` The root node of the `NodeIterator`, as specified when it was created.
`int` `getWhatToShow()` This attribute determines which node types are presented via the `NodeIterator`.
`Node` `nextNode()` Returns the next node in the set and advances the position of the `NodeIterator` in the set.
`Node` `previousNode()` Returns the previous node in the set and moves the position of the `NodeIterator` backwards in the set.

Method Detail

### getRoot

    public Node getRoot()

  The root node of the `NodeIterator`, as specified when it was created.

### getWhatToShow

    public int getWhatToShow()

  This attribute determines which node types are presented via the `NodeIterator`. The available set of constants is defined in the `NodeFilter` interface. Nodes not accepted by `whatToShow` will be skipped, but their children may still be considered. Note that this skip takes precedence over the filter, if any.

### getFilter

    public NodeFilter getFilter()

  The `NodeFilter` used to screen nodes.

### getExpandEntityReferences

    public boolean getExpandEntityReferences()

  The value of this flag determines whether the children of entity reference nodes are visible to the `NodeIterator`. If false, these children and their descendants will be rejected. Note that this rejection takes precedence over `whatToShow` and the filter. Also note that this is currently the only situation where `NodeIterators` may reject a complete subtree rather than skipping individual nodes.
  To produce a view of the document that has entity references expanded and does not expose the entity reference node itself, use the `whatToShow` flags to hide the entity reference node and set `expandEntityReferences` to true when creating the `NodeIterator`. To produce a view of the document that has entity reference nodes but no entity expansion, use the `whatToShow` flags to show the entity reference node and set `expandEntityReferences` to false.

### nextNode

    public Node nextNode()
                  throws DOMException

  Returns the next node in the set and advances the position of the `NodeIterator` in the set. After a `NodeIterator` is created, the first call to `nextNode()` returns the first node in the set.
  Returns:
    The next `Node` in the set being iterated over, or `null` if there are no more members in that set.
  Throws:
    `DOMException` - INVALID_STATE_ERR: Raised if this method is called after the `detach` method was invoked.

### previousNode

    public Node previousNode()
                      throws DOMException

  Returns the previous node in the set and moves the position of the `NodeIterator` backwards in the set.
  Returns:
    The previous `Node` in the set being iterated over, or `null` if there are no more members in that set.
  Throws:
    `DOMException` - INVALID_STATE_ERR: Raised if this method is called after the `detach` method was invoked.

### detach

    public void detach()

  Detaches the `NodeIterator` from the set which it iterated over, releasing any computational resources and placing the `NodeIterator` in the INVALID state. After `detach` has been invoked, calls to `nextNode` or `previousNode` will raise the exception INVALID_STATE_ERR.

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