// -*- c++ -*-
//  Generated by gtkmmproc from /usr/obj/ports/gtkmm-1.2.10/gtkmm-1.2.10/src/build_sources/../object.gen_h -- DO NOT MODIFY!
#ifndef _GTKMM_OBJECT_H
#define _GTKMM_OBJECT_H

/* $Id: object.gen_h,v 1.83 2001/07/15 13:33:38 murrayc Exp $ */


/* object.h
 *
 * Copyright (C) 1998-1999 The Gtk-- Development Team
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 * License along with this library; if not, write to the Free
 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */

/* this file is critical for our compile times, no #includes to this
   header, please */
#include <gtk--/base.h>
#include <gtk/gtkobject.h>

void gtkmm_object_destroy(GtkObject* o);

namespace Gtk {
class Object;
class Object_Class;
}
namespace Gtk { Gtk::Object *wrap (GtkObject *o); }
namespace Gtk
{

class ArgBase;

class Widget;

//: The base class of the whole hierarchy
//- {\class Gtk::Object} is the root of the gtkmm type hierarchy. It serves a similar roles
//- as java's Object class. It is used by the type-casting system to represent the base
//- composite type.
//-
//- Objects have arguments that are name/typed-value pairs. They may be readable or
//- writable (or both or neither). The special handlers in every object are responsible for
//- setting and getting these parameters. If the handler for a given argument must be
//- called before the object may be used, be sure the {\enum GTK_ARG_CONSTRUCT} or
//- {\enum GTK_ARG_CONSTRUCT_ONLY} flags are set; otherwise they are set only when the user
//- does so.
//-
//- Object also store a simpler association table, sometimes called the object_data. This
//- is just an efficient mapping from a fixed set of strings to a gpointer. This can be
//- used as arbitrary extra members. Notice that each new field name allocates a new quark,
//- so it is probably best only to use this for fields with fixed names.
//-
//- The primary difference between object_data and arguments is that the object defines
//- two functions which set and get each type of argument. The object just has a table to
//- store its object data in: it does not receive notice when data changes.
class Object : public Base
{

public:
  typedef Object          CppObjectType;
  typedef Object_Class    CppClassType;
  typedef GtkObject           BaseObjectType;
  typedef GtkObjectClass      BaseClassType;

private:
  friend class Object_Class;
  static CppClassType object_class;

  Object(const Object&);
  Object& operator=(const Object&); // not implemented

protected:
  void   initialize_class();
  explicit Object(GtkObject *castitem);

public:
  static GtkType get_type();
  GtkObject* gtkobj()             { return (GtkObject*)(gtkobject); }
  const GtkObject* gtkobj() const { return (GtkObject*)(gtkobject); }
  static bool isA(Object *checkcast);

  // Hook for proxies
  static const char* const signal_names[];

  virtual ~Object();

private:

private:
  friend class Gtk::Widget;
  //WRAP_METHOD(void gtk_object_destroy(GtkObject *object),void destroy_());

public:

  guint* signals() { return GTK_OBJECT_SIGNALS (gtkobj()); }
  gint nsignals() { return GTK_OBJECT_NSIGNALS (gtkobj()); }

  guint type() { return GTK_OBJECT_TYPE (gtkobj()); }

  //: destroy object
  //- This can be used to tell toplevel widgets that they should
  //- die if they are managed().  You should never connect a slot
  //- which references "this" because destroy is called during
  //- dtor.

  void destroy_();

  //: For convenience, every object offers a generic user data pointer. This function sets it.

  void set_user_data(gpointer data);
  //: Get the object's user data pointer.
  //- This is intended to be a pointer for your convenience in writing applications.

  gpointer get_user_data() const;

  //: Each object carries around a table of associations from strings to pointers. This function lets you set an association.
  //- If the object already had an association with that name, the old association will be destroyed.
  //- key: Name of the key.
  //-
  //- data: Data to associate with that key.


  void set_data(const string& key,gpointer data);
  //: Get a named field from the object's table of associations (the object_data).
  //- key: Name of the key for that association.
  //-
  //- Returns: The data if found, or NULL if no such data exists.

  gpointer get_data(const string& key) const;
  //: Just like {get_data()} except that it takes a GQuark instead of a string, so it is slightly faster.
  //- Use {data_try_key()} and {data_force_id()} to get an id from a string.

  gpointer get_data_by_id(GQuark data_id) const;

  // These are really dangerous.  Do we really need them?
  //      vector<Gtk_ArgBase*>* getv(guint n_args);
  //      void setv                 (const vector<Gtk_ArgBase*> &args);

  //      static void add_arg_type  (const string &arg_name,
  //    			     GtkType	 arg_type,
  //    			     guint		 arg_flags,
  //    			     guint		 arg_id);

  //: Like {set_data()} except it adds notification for when the association is destroyed,
  //: either by {remove_data()} or when the object is destroyed.
  //- key: Name of the key.
  //-
  //- data: Data to associate with that key.
  //-
  //- destroy: Function to call when the association is destroyed.




  void set_data_full(const string& key,gpointer data,GtkDestroyNotify destroy);

  //: Just like {set_data()} except that it takes a GQuark instead of a string, so it is slightly faster.
  //- Use {data_try_key()} and {data_force_id()} to get an id from a string.
  //-
  //- data_id: Quark of the key.
  //-
  //- data: Data to associate with that key.


  void set_data_by_id(GQuark data_id,gpointer data);

  //: Just like {set_data_full()} except that it takes a GQuark instead of a string, so it is slightly faster.
  //- Use {data_try_key()} and {data_force_id()} to get an id from a string.
  //-
  //- data_id: Quark of the key.
  //-
  //- data: Data to associate with that key.
  //-
  //- destroy: Function to call when the association is destroyed.




  void set_data_by_id_full(GQuark data_id,gpointer data,GtkDestroyNotify destroy);

  //: Remove a specified datum from the object's data associations (the object_data).
  //- Subsequent calls to {get_data()} will return NULL.
  //-
  //- If you specified a destroy handler with {set_data_full()}, it will be invoked.
  //-
  //- key: Name of the key for that association.

  void remove_data(const string& key);
  //: Remove a specified datum from the object's data associations (the object_data), without
  //: invoking the association's destroy handler.
  //- Just like {remove_data()} except that any destroy handler will be ignored. Therefore this
  //- only affects data set using {set_data_full()}.
  //-
  //- key: Name of the key for that association.

  void remove_no_notify(const string& key);
  //: Just like {remove_data()} except that it takes a GQuark instead of a string, so it is slightly faster.
  //- Remove a specified datum from the object's data associations. Subsequent calls to
  //- {get_data()} will return NULL.
  //-
  //- Use {data_try_key()} and {data_force_id()} to get an id from a string.
  //-
  //- data_id: Quark of the key.

  void remove_data_by_id(GQuark data_id);
  //: Just like {remove_no_notify()} except that it takes a GQuark instead of a string, so it is slightly faster.
  //- Use {data_try_key()} and {data_force_id()} to get an id from a string.
  //-
  //- data_id: Quark of the key.

  void remove_no_notify_by_id(GQuark data_id);

#ifdef SIGC_CXX_FRIEND_TEMPLATES
  //    protected:
#endif
  // This binds the C++ object to C  (internal function!)
  virtual void set_dynamic();

protected:
  GtkObject *gtkobject;

  // hooks for libsigc++
  virtual void reference();
  virtual void unreference();

  // flag to indicate we have a reference.
  bool referenced_;
  bool destroyed_;

  //void global_dtor();

  static void destroy_notify_(gpointer s);


  //: Adds a weak reference callback to an object.
  //- Weak references are a mechanism to safely keep a pointer to an object without
  //- using the reference counting mechansim. They use a callback function to
  //- receive notice that the object is about to be freed (aka finalized). This
  //- happens after the destroy callback has been run.
  //-
  //- notify: Callback to invoke before the object is freed.
  //- data: Extra data to pass to notify.



  void weakref(GtkDestroyNotify notify,gpointer data);

  //: Removes a weak reference callback to an object.
  //- notify: Callback to search for.
  //- data: Data to search for.



  void weakunref(GtkDestroyNotify notify,gpointer data);

  static void gtkmm_sigsegv(const char *name);

protected:
  void set_type(GtkType type);

public:

  union
    {
      CppObjectType * object_self;
      Gtk::EmitProxySignal0<void,CppObjectType,BaseObjectType,0,&gtkmm_object_destroy> destroy;
    };

protected:
  // impl functions

};

// internal for automatic conversions
inline GtkObject* unwrap(Gtk::Object*o) { return o?o->gtkobj():0; }


}


//+ PROPERTIES(gtkobject)
//. name: flags
//. type: guint32
//. get:
//. set:
//. desc: 32 bits of flags. GtkObject only uses 4 of these bits and
//. GtkWidget uses the rest. This is done because structs are
//. aligned on 4 or 8 byte boundaries. If a new bitfield were
//. used in GtkWidget much space would be wasted.
//.

//. name: ref_count
//. type: guint
//. get:
//. set:
//. desc: reference count.
//. refer to the file docs/refcounting.txt on this issue.
//.

//. name: object_data
//. type: GData*
//. get:
//. set:
//. desc: A list of keyed data pointers, used for e.g. the list of signal
//. handlers or an object's user_data.
//.

#endif
