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# quad.js Example File
script/context2d/scripts/quad.js

     var canvas = document.getElementById('tutorial');

       // Make sure we don't execute when canvas isn't supported
       if (canvas.getContext){

         // use getContext to use the canvas for drawing
         var ctx = canvas.getContext('2d');

         // Draw shapes

         ctx.beginPath();
         ctx.moveTo(75,25);
         ctx.quadraticCurveTo(25,25,25,62.5);
         ctx.quadraticCurveTo(25,100,50,100);
         ctx.quadraticCurveTo(50,120,30,125);
         ctx.quadraticCurveTo(60,120,65,100);
         ctx.quadraticCurveTo(125,100,125,62.5);
         ctx.quadraticCurveTo(125,25,75,25);
         ctx.stroke();

       }