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# Custom Type Sending Example

Files:

- tools/customtypesending/message.cpp
- tools/customtypesending/message.h
- tools/customtypesending/window.cpp
- tools/customtypesending/window.h
- tools/customtypesending/main.cpp
- tools/customtypesending/customtypesending.pro

The Custom Type Sending example shows how to use a custom type with signals and slots.

Contents:

- Overview
- The Window Class Definition
- The Window Class Implementation
- Making the Connection
- Further Reading

## Overview

In the Custom Type Example, we showed how to integrate custom types with the meta-object system, enabling them to be stored in QVariant objects, written out in debugging information and used in signal-slot communication.

In this example, we demonstrate that the preparations made to the `Message` class and its declaration with Q_DECLARE_METATYPE() enable it to be used with direct signal-slot connections. We do this by creating a `Window` class containing signals and slots whose signatures include `Message` arguments.

## The Window Class Definition

We define a simple `Window` class with a signal and public slot that allow a `Message` object to be sent via a signal-slot connection:

     class Window : public QWidget
     {
         Q_OBJECT

     public:
         Window();

     signals:
         void messageSent(const Message &message);

     public slots:
         void setMessage(const Message &message);

     private slots:
         void sendMessage();

     private:
         Message thisMessage;
         QTextEdit *editor;
     };

The window will contain a text editor to show the contents of a message and a push button that the user can click to send a message. To facilitate this, we also define the `sendMessage()` slot. We also keep a `Message` instance in the `thisMessage` private variable which holds the actual message to be sent.

## The Window Class Implementation

The `Window` constructor sets up a user interface containing a text editor and a push button.

     Window::Window()
     {
         editor = new QTextEdit();
         QPushButton *sendButton = new QPushButton(tr("&Send message"));

         connect(sendButton, SIGNAL(clicked()), this, SLOT(sendMessage()));

         QHBoxLayout *buttonLayout = new QHBoxLayout();
         buttonLayout->addStretch();
         buttonLayout->addWidget(sendButton);
         buttonLayout->addStretch();

         QVBoxLayout *layout = new QVBoxLayout(this);
         layout->addWidget(editor);
         layout->addLayout(buttonLayout);

         setWindowTitle(tr("Custom Type Sending"));
     }

The button's clicked() signal is connected to the window's `sendMessage()` slot, which emits the `messageSent(Message)` signal with the `Message` held by the `thisMessage` variable:

     void Window::sendMessage()
     {
         thisMessage = Message(editor->toPlainText(), thisMessage.headers());
         emit messageSent(thisMessage);
     }

We implement a slot to allow the message to be received, and this also lets us set the message in the window programatically:

     void Window::setMessage(const Message &message)
     {
         thisMessage = message;
         editor->setPlainText(thisMessage.body());
     }

In this function, we simply assign the new message to `thisMessage` and update the text in the editor.

## Making the Connection

In the example's `main()` function, we perform the connection between two instances of the `Window` class:

     int main(int argc, char *argv[])
     {
         QApplication app(argc, argv);

         Window window1;
         QStringList headers;
         headers << "Subject: Hello World"
                 << "From: qt-info@nokia.com";
         QString body = "This is a test.\r\n";
         Message message(body, headers);
         window1.setMessage(message);

         Window window2;
         QObject::connect(&window1, SIGNAL(messageSent(Message)),
                          &window2, SLOT(setMessage(Message)));
         QObject::connect(&window2, SIGNAL(messageSent(Message)),
                          &window1, SLOT(setMessage(Message)));
         window1.show();
         window2.show();
         return app.exec();
     }

We set the message for the first window and connect the `messageSent(Message)` signal from each window to the other's `setMessage(Message)` slot. Since the signals and slots mechanism is only concerned with the type, we can simplify the signatures of both the signal and slot when we make the connection.

When the user clicks on the Send message button in either window, the message shown will be emitted in a signal that the other window will receive and display.

## Further Reading

Although the custom `Message` type can be used with direct signals and slots, an additional registration step needs to be performed if you want to use it with queued signal-slot connections. See the Queued Custom Type Example for details.

More information on using custom types with Qt can be found in the Creating Custom Qt Types document.