Drum Sounds

amp:

1

pan:

0

attack:

0

decay:

0

sustain:

-1

release:

0

attack_level:

1

sustain_level:

1

env_curve:

2

rate:

1

start:

0

finish:

1

res:

1

cutoff:

0

norm:

0

 sample :drum_heavy_kick

 sample :drum_tom_mid_soft

 sample :drum_tom_mid_hard

 sample :drum_tom_lo_soft

 sample :drum_tom_lo_hard

 sample :drum_tom_hi_soft

 sample :drum_tom_hi_hard

 sample :drum_splash_soft

 sample :drum_splash_hard

 sample :drum_snare_soft

 sample :drum_snare_hard

 sample :drum_cymbal_soft

 sample :drum_cymbal_hard

 sample :drum_cymbal_open

 sample :drum_cymbal_closed

 sample :drum_cymbal_pedal

 sample :drum_bass_soft

 sample :drum_bass_hard

 amp:

The amplitude of the sound. Typically a value between 0 and 1. Higher amplitudes may be used, but won't make the sound louder, it will just reduce the quality of all the sounds currently being played (due to compression.)
Default: 1
must be zero or greater
May be changed whilst playing

 pan:

Position of sound in stereo. With headphones on, this means how much of the sound is in the left ear, and how much is in the right ear. With a value of -1, the soundis completely in the left ear, a value of 0 puts the sound equally in both ears and a value of 1 puts the sound in the right ear. Values in between -1 and 1 move the sound accordingly.
Default: 0
must be a value between -1 and 1 inclusively
May be changed whilst playing

 attack:

Duration of the attack phase of the envelope.
Default: 0
must be zero or greater

 decay:

Amount of time (in seconds) for the sound to move from full amplitude (attack_level) to the sustain amplitude (sustain_level).
Default: 0
must be zero or greater
Scaled with current BPM value

 sustain:

Duration of the sustain phase of the envelope.
Default: -1
must be zero or greater

 release:

Duration of the release phase of the envelope.
Default: 0
must either be a positive value or -1

 attack_level:

Amplitude level reached after attack phase and immediately before decay phase
Default: 1
must be zero or greater

 sustain_level:

Amplitude level reached after decay phase and immediately before release phase.
Default: 1
must be zero or greater

 env_curve:

Select the shape of the curve between levels in the envelope. 1=linear, 2=exponential, 3=sine, 4=welch, 6=squared, 7=cubed
Default: 2
must be one of the following values: [1, 2, 3, 4, 6, 7]

 rate:

Rate which to play back with default is 1. Playing the sample at rate 2 will play it back at double the normal speed. This will have the effect of doubling the frequencies in the sample and halving the playback time. Use rates lower than 1 to slow the sample down. Negative rates will play the sample in reverse.
Default: 1
must not be zero

 start:

A fraction (between 0 and 1) representing where in the sample to start playback. 1 represents the end of the sample, 0.5 half-way through etc.
Default: 0
must be a value between 0 and 1 inclusively

 finish:

A fraction (between 0 and 1) representing where in the sample to finish playback. 1 represents the end of the sample, 0.5 half-way through etc.
Default: 1
must be a value between 0 and 1 inclusively

 res:

Filter resonance. Only functional if a cutoff value is specified. Large amounts of resonance (a res: near 0) can create a whistling sound around the cutoff frequency. Smaller values produce more resonance.
Default: 1
must be greater than zero,must be a value less than or equal to 1
May be changed whilst playing

 cutoff:

MIDI note representing the highest frequencies allowed to be present in the sound. A low value like 30 makes the sound round and dull, a high value like 100 makes the sound buzzy and crispy.
Default: 0
must be zero or greater,must be a value less than 131
May be changed whilst playing

 norm:

Normalise the audio (make quieter parts of the sample louder and louder parts quieter)- this is similar to the normaliser FX. This may emphasise any clicks caused by clipping.
Default: 0
must be one of the following values: [0, 1]