Flanger
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Mix the incoming signal with a copy of itself which has a rate modulating faster and slower than the original. Creates a swirling/whooshing effect.
with_fx :flanger do
play 50
end
Introduced in v2.3
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The amplitude of the sound. Typically a value between 0 and 1. Higher amplitudes may be used, but won't make the sound louder, it will just reduce the quality of all the sounds currently being played (due to compression.) Default: 1 must be zero or greater May be changed whilst playing Has slide parameters to shape changes |
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The amount (percentage) of FX present in the resulting sound represented as a value between 0 and 1. For example, a mix of 0 means that only the original sound is heard, a mix of 1 means that only the FX is heard (typically the default) and a mix of 0.5 means that half the original and half of the FX is heard. Default: 1 must be a value between 0 and 1 inclusively May be changed whilst playing Has slide parameters to shape changes |
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Amplification applied to the input signal immediately before it is passed to the FX. Default: 1 must be zero or greater May be changed whilst playing Has slide parameters to shape changes Scaled with current BPM value |
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Phase duration in seconds of flanger modulation. Default: 4 must be greater than zero May be changed whilst playing Has slide parameters to shape changes Scaled with current BPM value |
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Initial modulation phase offset (a value between 0 and 1). Default: 0 must be a value between 0 and 1 inclusively Can not be changed once set |
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Wave type - 0 saw, 1 pulse, 2 triangle, 3 sine, 4 cubic. Different waves will produce different flanging modulation effects. Default: 4 must be one of the following values: [0, 1, 2, 3, 4] May be changed whilst playing |
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Invert flanger control waveform (i.e. flip it on the y axis). 0=normal wave, 1=inverted wave. Default: 0 must be one of the following values: [0, 1] May be changed whilst playing |
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Make the flanger control waveform in the left ear an inversion of the control waveform in the right ear. 0=normal wave, 1=inverted wave. This happens after the standard wave inversion with param :invert_wave. Default: 0 must be one of the following values: [0, 1] May be changed whilst playing |
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Amount of delay time between original and flanged version of audio. Default: 5 May be changed whilst playing Has slide parameters to shape changes |
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Max delay time. Used to set internal buffer size. Default: 20 must be zero or greater Can not be changed once set |
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Flange depth - greater depths produce a more prominent effect. Default: 5 May be changed whilst playing Has slide parameters to shape changes |
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Flange decay time in ms Default: 2 must be zero or greater May be changed whilst playing Has slide parameters to shape changes |
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Amount of feedback. Default: 0 must be zero or greater May be changed whilst playing Has slide parameters to shape changes |
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Invert flanger signal. 0=no inversion, 1=inverted signal. Default: 0 must be one of the following values: [0, 1] May be changed whilst playing |
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Amount of time (in seconds) for the parameter value to change. A long parameter_slide value means that the parameter takes a long time to slide from the previous value to the new value. A parameter_slide of 0 means that the parameter instantly changes to the new value. Default: 0 |
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Shape of curve. 0: step, 1: linear, 3: sine, 4: welch, 5: custom (use curvature param), 6: squared, 7: cubed Default: 5 |
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Shape of the slide curve (only honoured if slide shape is 5). 0 means linear and positive and negative numbers curve the segment up and down respectively. Default: 0 |