Clip Noise

amp:

1

pan:

0

attack:

0

decay:

0

sustain:

0

release:

1

attack_level:

1

sustain_level:

1

env_curve:

2

cutoff:

110

res:

1

Generates noise whose values are either -1 or 1. This produces the maximum energy for the least peak to peak amplitude. Useful for generating percussive sounds such as snares and hand claps. Also useful for simulating wind or sea effects.

use_synth :cnoise

Introduced in v2.0

 amp:

The amplitude of the sound. Typically a value between 0 and 1. Higher amplitudes may be used, but won't make the sound louder, it will just reduce the quality of all the sounds currently being played (due to compression.)
Default: 1
must be zero or greater
May be changed whilst playing
Has slide parameters to shape changes

 pan:

Position of sound in stereo. With headphones on, this means how much of the sound is in the left ear, and how much is in the right ear. With a value of -1, the soundis completely in the left ear, a value of 0 puts the sound equally in both ears and a value of 1 puts the sound in the right ear. Values in between -1 and 1 move the sound accordingly.
Default: 0
must be a value between -1 and 1 inclusively
May be changed whilst playing
Has slide parameters to shape changes

 attack:

Amount of time (in seconds) for sound to reach full amplitude (attack_level). A short attack (i.e. 0.01) makes the initial part of the sound very percussive like a sharp tap. A longer attack (i.e 1) fades the sound in gently. Full length of sound is attack + decay + sustain + release.
Default: 0
must be zero or greater
Can not be changed once set
Scaled with current BPM value

 decay:

Amount of time (in seconds) for the sound to move from full amplitude (attack_level) to the sustain amplitude (sustain_level).
Default: 0
must be zero or greater
Can not be changed once set
Scaled with current BPM value

 sustain:

Amount of time (in seconds) for sound to remain at sustain level amplitude. Longer sustain values result in longer sounds. Full length of sound is attack + decay + sustain + release.
Default: 0
must be zero or greater
Can not be changed once set
Scaled with current BPM value

 release:

Amount of time (in seconds) for sound to move from sustain level amplitude to silent. A short release (i.e. 0.01) makes the final part of the sound very percussive (potentially resulting in a click). A longer release (i.e 1) fades the sound out gently. Full length of sound is attack + decay + sustain + release.
Default: 1
must be zero or greater
Can not be changed once set
Scaled with current BPM value

 attack_level:

Amplitude level reached after attack phase and immediately before decay phase
Default: 1
must be zero or greater
Can not be changed once set

 sustain_level:

Amplitude level reached after decay phase and immediately before release phase.
Default: 1
must be zero or greater
Can not be changed once set

 env_curve:

Select the shape of the curve between levels in the envelope. 1=linear, 2=exponential, 3=sine, 4=welch, 6=squared, 7=cubed
Default: 2
must be one of the following values: [1, 2, 3, 4, 6, 7]
Can not be changed once set

 cutoff:

MIDI note representing the highest frequencies allowed to be present in the sound. A low value like 30 makes the sound round and dull, a high value like 100 makes the sound buzzy and crispy.
Default: 110
must be zero or greater,must be a value less than 131
May be changed whilst playing
Has slide parameters to shape changes

 res:

Filter resonance. Large amounts of resonance (a res: near 0) can create a whistling sound around the cutoff frequency. Smaller values produce more resonance.
Default: 1
must be greater than zero,must be a value less than or equal to 1
May be changed whilst playing
Has slide parameters to shape changes

Slide Parameters

Any parameter that is slidable has three additional parameters named _slide, _slide_curve, and _slide_shape. For example, 'amp' is slidable, so you can also set amp_slide, amp_slide_curve, and amp_slide_shape with the following effects:

 _slide:

Amount of time (in seconds) for the parameter value to change. A long parameter_slide value means that the parameter takes a long time to slide from the previous value to the new value. A parameter_slide of 0 means that the parameter instantly changes to the new value.
Default: 0

 _slide_shape:

Shape of curve. 0: step, 1: linear, 3: sine, 4: welch, 5: custom (use curvature param), 6: squared, 7: cubed
Default: 5

 _slide_curve:

Shape of the slide curve (only honoured if slide shape is 5). 0 means linear and positive and negative numbers curve the segment up and down respectively.
Default: 0