Percussive Sounds
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The amplitude of the sound. Typically a value between 0 and 1. Higher amplitudes may be used, but won't make the sound louder, it will just reduce the quality of all the sounds currently being played (due to compression.) Default: 1 must be zero or greater May be changed whilst playing |
|
Position of sound in stereo. With headphones on, this means how much of the sound is in the left ear, and how much is in the right ear. With a value of -1, the soundis completely in the left ear, a value of 0 puts the sound equally in both ears and a value of 1 puts the sound in the right ear. Values in between -1 and 1 move the sound accordingly. Default: 0 must be a value between -1 and 1 inclusively May be changed whilst playing |
|
Duration of the attack phase of the envelope. Default: 0 must be zero or greater |
|
Amount of time (in seconds) for the sound to move from full amplitude (attack_level) to the sustain amplitude (sustain_level). Default: 0 must be zero or greater Scaled with current BPM value |
|
Duration of the sustain phase of the envelope. Default: -1 must be zero or greater |
|
Duration of the release phase of the envelope. Default: 0 must either be a positive value or -1 |
|
Amplitude level reached after attack phase and immediately before decay phase Default: 1 must be zero or greater |
|
Amplitude level reached after decay phase and immediately before release phase. Default: 1 must be zero or greater |
|
Select the shape of the curve between levels in the envelope. 1=linear, 2=exponential, 3=sine, 4=welch, 6=squared, 7=cubed Default: 2 must be one of the following values: [1, 2, 3, 4, 6, 7] |
|
Rate which to play back with default is 1. Playing the sample at rate 2 will play it back at double the normal speed. This will have the effect of doubling the frequencies in the sample and halving the playback time. Use rates lower than 1 to slow the sample down. Negative rates will play the sample in reverse. Default: 1 must not be zero |
|
A fraction (between 0 and 1) representing where in the sample to start playback. 1 represents the end of the sample, 0.5 half-way through etc. Default: 0 must be a value between 0 and 1 inclusively |
|
A fraction (between 0 and 1) representing where in the sample to finish playback. 1 represents the end of the sample, 0.5 half-way through etc. Default: 1 must be a value between 0 and 1 inclusively |
|
Filter resonance. Only functional if a cutoff value is specified. Large amounts of resonance (a res: near 0) can create a whistling sound around the cutoff frequency. Smaller values produce more resonance. Default: 1 must be greater than zero,must be a value less than or equal to 1 May be changed whilst playing |
|
MIDI note representing the highest frequencies allowed to be present in the sound. A low value like 30 makes the sound round and dull, a high value like 100 makes the sound buzzy and crispy. Default: 0 must be zero or greater,must be a value less than 131 May be changed whilst playing |
|
Normalise the audio (make quieter parts of the sample louder and louder parts quieter)- this is similar to the normaliser FX. This may emphasise any clicks caused by clipping. Default: 0 must be one of the following values: [0, 1] |