note: | 52 | amp: | 1 | pan: | 0 | attack: | 0 | decay: | 0 | sustain: | 0 |
release: | 1 | attack_level: | 1 | decay_level: | sustain_level | sustain_level: | 1 | env_curve: | 2 | cutoff: | 120 |
cutoff_min: | 30 | cutoff_attack: | attack | cutoff_decay: | decay | cutoff_sustain: | sustain | cutoff_release: | release | cutoff_attack_level: | 1 |
cutoff_decay_level: | cutoff_sustain_level | cutoff_sustain_level: | 1 | res: | 0.9 | wave: | 0 | pulse_width: | 0.5 |
use_synth :tb303
Emulation of the classic Roland TB-303 Bass Line synthesiser. Overdrive the res (i.e. use very large values) for that classic late 80s acid sound.
Introduced in v2.0
note: |
Note to play. Either a MIDI number or a symbol representing a note. For example:
Default: 52
|
amp: |
The amplitude of the sound. Typically a value between 0 and 1. Higher amplitudes may be used, but won’t make the sound louder, they will just reduce the quality of all the sounds currently being played (due to compression.)
Default: 1
|
pan: |
Position of sound in stereo. With headphones on, this means how much of the sound is in the left ear, and how much is in the right ear. With a value of -1, the sound is completely in the left ear, a value of 0 puts the sound equally in both ears and a value of 1 puts the sound in the right ear. Values in between -1 and 1 move the sound accordingly.
Default: 0
|
attack: |
Amount of time (in beats) for sound to reach full amplitude (attack_level). A short attack (i.e. 0.01) makes the initial part of the sound very percussive like a sharp tap. A longer attack (i.e 1) fades the sound in gently. Full length of sound is attack + decay + sustain + release.
Default: 0
|
decay: |
Amount of time (in beats) for the sound to move from full amplitude (attack_level) to the sustain amplitude (sustain_level).
Default: 0
|
sustain: |
Amount of time (in beats) for sound to remain at sustain level amplitude. Longer sustain values result in longer sounds. Full length of sound is attack + decay + sustain + release.
Default: 0
|
release: |
Amount of time (in beats) for sound to move from sustain level amplitude to silent. A short release (i.e. 0.01) makes the final part of the sound very percussive (potentially resulting in a click). A longer release (i.e 1) fades the sound out gently. Full length of sound is attack + decay + sustain + release.
Default: 1
|
attack_level: |
Amplitude level reached after attack phase and immediately before decay phase
Default: 1
|
decay_level: |
Amplitude level reached after decay phase and immediately before sustain phase. Defaults to sustain_level unless explicitly set
Default: sustain_level
|
sustain_level: |
Amplitude level reached after decay phase and immediately before release phase.
Default: 1
|
env_curve: |
Select the shape of the curve between levels in the envelope. 1=linear, 2=exponential, 3=sine, 4=welch, 6=squared, 7=cubed
Default: 2
|
cutoff: |
The maximum cutoff value as a MIDI note
Default: 120
|
cutoff_min: |
The minimum cutoff value.
Default: 30
|
cutoff_attack: |
Attack time for cutoff filter. Amount of time (in beats) for sound to reach full cutoff value. Default value is set to match amp envelope’s attack value.
Default: attack
|
cutoff_decay: |
Decay time for cutoff filter. Amount of time (in beats) for sound to reach full cutoff value. Default value is set to match amp envelope’s decay value.
Default: decay
|
cutoff_sustain: |
Amount of time for cutoff value to remain at sustain level in beats. Default value is set to match amp envelope’s sustain value.
Default: sustain
|
cutoff_release: |
Amount of time (in beats) for sound to move from cutoff sustain value to cutoff min value. Default value is set to match amp envelope’s release value.
Default: release
|
cutoff_attack_level: |
The peak cutoff (value of cutoff at peak of attack) as a value between 0 and 1 where 0 is the :cutoff_min and 1 is the :cutoff value
Default: 1
|
cutoff_decay_level: |
write me
Default: cutoff_sustain_level
|
cutoff_sustain_level: |
The sustain cutoff (value of cutoff at sustain time) as a value between 0 and 1 where 0 is the :cutoff_min and 1 is the :cutoff value.
Default: 1
|
res: |
Filter resonance as a value between 0 and 1. Large amounts of resonance (a res: near 1) can create a whistling sound around the cutoff frequency. Smaller values produce less resonance.
Default: 0.9
|
wave: |
Wave type - 0 saw, 1 pulse, 2 triangle. Different waves will produce different sounds.
Default: 0
|
pulse_width: |
The width of the pulse wave as a value between 0 and 1. A width of 0.5 will produce a square wave. Different values will change the timbre of the sound. Only valid if wave is type pulse.
Default: 0.5
|
Any parameter that is slidable has three additional parameters named _slide, _slide_curve, and _slide_shape. For example, 'amp' is slidable, so you can also set amp_slide, amp_slide_curve, and amp_slide_shape with the following effects:
_slide: |
Amount of time (in beats) for the parameter value to change. A long parameter_slide value means that the parameter takes a long time to slide from the previous value to the new value. A parameter_slide of 0 means that the parameter instantly changes to the new value. Default: 0 |
_slide_shape: |
Shape of curve. 0: step, 1: linear, 3: sine, 4: welch, 5: custom (use *_slide_curve: opt e.g. amp_slide_curve:), 6: squared, 7: cubed. Default: 5 |
_slide_curve: |
Shape of the slide curve (only honoured if slide shape is 5). 0 means linear and positive and negative numbers curve the segment up and down respectively. Default: 0 |